It's a design that kind of makes sense for when the original vision of the game was a hardcore PvP survival game, because those games really promote the idea of 'Survival of the Fittest,' but for the theme park MMO that New World shipped as, it seems destined to continuously run players off until they get down to a single server. Most people who engaged in Wars or Invasions before the merge will no longer be able to participate, people who enjoyed the game as a single-player experience by gathering/crafting/selling will find themselves fighting other players (and bots) for a gameplay loop that previously had been relaxing. When a region eliminates half their servers (or more in Europe's case), you have the same population as before trying to share half the resources that existed pre-merge. Each server technically had a finite amount of Wars that could be declared in a week, a limited number of invasions, a limited amount of gathering resources with various respawn rates, etc. But as Amazon rolls out its solutions, and the hype eventually dies down a bit, players should hopefully be able to get into Aeternum a little more quickly.It's interesting to think of the merges in terms of resources being taken away from the remaining population. While all of these plans should help reduce the queue times in the future for New World, it’s likely that players will still have to deal with a wait to log in for the next few days, especially on more populated servers. This should help balance the load so that certain overpopulated servers aren’t too stressed, while lower-population servers - with lower queue times - should get a boost in players to even things out. In a launch day update post on the game’s website, the developer explained that its short-term goal is setting up new servers and working to expand the capacity of the ones that are already online, in order to help everyone log in and play as soon as possible.Īmazon Game Studios also has a long-term plan to let players transfer their characters to an entirely new server for free in the next two weeks. Of course, Amazon Game Studios is more than aware of New World’s problem. The game has over 26,000 Steam reviews, and most of them - which Steam labels as Mixed, with just 48% skewing positive at the time of writing - complain about the game’s massive queues and limited server capacity. This massive player count is good news for Amazon, but the game’s servers apparently weren’t up to the task. On Wednesday afternoon, when many players were likely to be at school or working. But there are ways to check New World queue times online at least unofficial ones. During launch on Tuesday, players reported hours long queues for the new game. half of my friends took the day off and picked a low-queue server this AM and can't change now, so I have to wait in a 5 hour, 1700 person queue to get in. Server queues are a launch day traditions with MMOs and Amazon’s New World is no exception. 28, New World peaked at number two on Steam with a player count of just over 700,000. This makes perfect sense for a solo player, but transferring in 2 weeks doesn't gel when you have a group of friends you are trying to play with. View community ranking In the Top 1 of largest communities on Reddit. This has led to long queues as players try to log into the game.ĭuring its official launch day of Sept. The Subreddit for New World, an Open World MMO created by Amazon Games. Amazon’s MMO New World was finally released on Tuesday after months of testing and delays, but it’s already a little too popular for its servers.
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